Starting Equipment: bronze-tipped spear, bronze breastplate, shield, sun-bleached sandals
A: Phalanx Tactics
After you make a charge attack, you and allies within 5' gain +1 Defense. If you're equipped with a shield, you and allies within 5' instead gain +2 Defense. A character can only gain this benefit from one Hoplite at a time.
A: Pile In
Once per combat round, after an ally within 20'+Movement is attacked, you can make a free charge attack.
B: Stubborn Sandals
As long as you're wearing sandals, you are immune to effects that knock you prone or knock you back and allies within 5' gain +2 to Save against such effects.
B: Heroic Advance
When you make a charge attack, you can instead call for a heroic advance. When you call for a heroic advance, you and allies within 5' can move 50'+your Movement towards an enemy. Allies have to end their movement within 5' of you.
C: Shield Brothers
When an ally within 5' misses with an attack, they gain +2 to their next attack.
D: Ruthless Cadence
Any hit you score against a creature that has all of their hit points is a critical hit. When you score a critical hit in this way, add your level to the damage dealt.
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