Althana Wurmscale |
13th
Age's Barbarian is billed as the easiest and rule-free class to play.
I can't help but agree. Their lists of "moves" only
includes Talents. Simple enough so I'll get started.
Wood
Elf Stuff:
Elven
Grace (each turn roll a d6; if it's less than or equal to the
escalation die you get an extra standard action and increase the die
by a step)
+2 Dex
or +2 Wis.
Barbarian
Stuff:
Hit
Points: (7+Con)x3
Total
Feats: 1 adventurer
Class
Talents: 3
Ability
Bonus +2 Str or Con
AC: 12
(Light)+middle of Con/Dex/Wis+Level
PD:
11+middle of Str/Con/Dex+Level
MD:
10+middle of Int/Wis/Cha+Level
Now
Ability Scores:
16
16
14
10
8
8
(I
used the point buy system here.)
Now
I'll distribute them and factor in the bonuses:
Str:
16+2(class bonus)=18
Dex:
16+2(race bonus)=18
Con:
14
Int: 8
Wis:
10
Cha: 8
Now
I'll plug it all in:
Hit
Points: 27
AC: 15
PD: 16
MD: 9
Now
it's time for gear: 1 Greataxe, a (half) suit of chain mail, and
40gp.
Now
I'll figure out the rest of my options
Talents:
Building Frenzy, Slayer, Whirlwind
Feat:
Toughness
Backgrounds:
Wurm slayer (+2), wasteland survivalist (+2), pit fighter (+4)
Unique:
I am destined to take the Elf Queen's heart
Icon
relationships: High Druid (1+), Elf Queen (1-), Orc Lord (1-)
---
That
about sums it up. So the complete Althana Wurmscale looks like so:
Str:
18
Dex:
18
Con:
14
Int: 8
Wis:
10
Cha: 8
Hit
Points: 30
AC: 15
PD: 16
MD: 9
Basic
Melee: +4, 1d10+3
Basic
Ranged: -
Talents:
Building Frenzy, Slayer, Whirlwind
Feat:
Toughness
Backgrounds:
Wurm slayer (+2), wasteland survivalist (+2), pit fighter (+4)
Unique:
I am destined to take the Elf Queen's heart
Icon
relationships: High Druid (1+), Elf Queen (1-), Orc Lord (1-)
Upon
her birth the stars proclaimed that Althana would take the Elf
Queen's heart. Whether she would take it romantically or physically
is lost in interpretation. Regardless, Althana spent her youth
wondering the wasteland with her tribe, preying on the colossal wurms
native there, until they were attacked and overrun by marauding orcs.
The orcs captured Althana and threw her in their fighting pits.
Little did they know that their entertainment forged Althana into a
furious warrior. One day she escaped and not only swore vengeance on
the orcs for their transgression but also to fulfill the prophecy the
stars with witch the stars burdened her.
---
Commentary
I hate to say it but I'm starting to like everything about 13th Age that doesn't have to do with the core of the game, i.e. the Icons, Backgrounds, and Uniques. This level of character creation just doesn't rub me the right way.
Players literally have a smorgasbord of options presented to them upon character creation and in my experience that does more to repel players than it does to attract them (unless they're that far in, of course.) I'd rather just roll Ability Scores, distribute them optimally depending on my class and get into the meat of things. No equations. No averaging.
My beef here isn't with min-maxing. You can min-max and still roleplay. My beef is that this system seems so convoluted that it's beyond playable. Not to mention a majority of the powers revolve around combat.
I've always disliked systems that revolve around combat. Not because I dislike combat or think it dissuades roleplay, or anything of that sort. But when your mechanics center around combat so much you're pretty much required to include it in your games unless no one minds blowing 15 minutes creating a character.
I'm just ranting at this point. Regardless I'd still like to run or play 13th Age.