Each point of drunkenness expands your critical fail/miss range by 1. So a character with 3 points of drunkenness would critically miss on a roll of 17-20. This lasts until next morning.With that said...
You gain +3 HP for every two Beerbarian template you possess.
A Barfly, Angry Drunk
C Drunk Strength
D Drunken Master
Each point of drunkenness expands your critical success/hit range by 1.
If you're drunk you gain immunity to Fear and Pain. You can't do anything defensive, curative, or tactical.
You can consume alcohol to restore 1d6+1 HP. This gives you 1 point of drunkenness. This ability works even if someone pours the booze down your unconscious throat.
If you have at least two points of drunkenness, you can gain a Strength of 22 (+4) for 1 Round once per day.
Now each point of drunkenness expands your critical success/hit range and your critical fail/miss range by 2.